#define USE_ARDUINO_INTERRUPTS true // Set-up low-level interrupts for most acurate BPM math.
#include <PulseSensorPlayground.h> // Includes the PulseSensorPlayground Library.
#include <LiquidCrystal_I2C.h> //LCD
#include <Wire.h> //LCD
// Variables
const int PulseWire = 0; // PulseSensor PURPLE WIRE connected to ANALOG PIN 0
const int LED13 = 13; // The on-board Arduino LED, close to PIN 13.
int Threshold = 550; // Determine which Signal to "count as a beat" and which to ignore.
// Use the "Gettting Started Project" to fine-tune Threshold Value beyond default setting.
// Otherwise leave the default "550" value.
LiquidCrystal_I2C lcd(0x27, 16, 2); //LCD
PulseSensorPlayground pulseSensor; // Creates an instance of the PulseSensorPlayground object called "pulseSensor"
void setup() {
Serial.begin(9600); // For Serial Monitor
// Configure the PulseSensor object, by assigning our variables to it.
pulseSensor.analogInput(PulseWire);
pulseSensor.blinkOnPulse(LED13); //auto-magically blink Arduino's LED with heartbeat.
pulseSensor.setThreshold(Threshold);
// Double-check the "pulseSensor" object was created and "began" seeing a signal.
if (pulseSensor.begin()) {
Serial.println("We created a pulseSensor Object !"); //This prints one time at Arduino power-up, or on Arduino reset.
}
lcd.init(); //LCD
lcd.backlight(); //LCD
}
void loop() {
lcd.init(); //LCD 초기화
int myBPM = pulseSensor.getBeatsPerMinute(); // Calls function on our pulseSensor object that returns BPM as an "int".
// "myBPM" hold this BPM value now.
if (pulseSensor.sawStartOfBeat()) { // Constantly test to see if "a beat happened".
Serial.println("♥ A HeartBeat Happened ! "); // If test is "true", print a message "a heartbeat happened".
Serial.print("BPM: "); // Print phrase "BPM: "
Serial.println(myBPM); // Print the value inside of myBPM.
lcd.setCursor(0,0);
lcd.print("BPM: ");
lcd.print(myBPM);
}
delay(20); // considered best practice in a simple sketch.
}